Waypoint Constellations
An evening of game development storytelling
Event details
| Date | Time |
|---|---|
| Tuesday, 13 October 2026 | 5:00pm |
| Ticket | Price |
|---|---|
| Unreserved Standing | $10 |
Prices correct at the time of publication and subject to change without notice. Exact prices will be displayed with seat selection.
The only authorised ticket agency for this event is Sydney Opera House. For more information about Authorised Agencies, see the frequently asked questions below.
General Public tickets on-sale
For those requiring assistance, wheelchair or companion seating, accessible seating locations are available. Bookings can be made by calling the Box Office on +61 2 9250 7777 or by email.
This event is suitable for audiences aged 18+ or with parental discretion.
This event may feature course language and adult themes.
Event duration is a guide only and may be subject to change.
Children aged 15 years and under must be accompanied at all times.
The Opera House is committed to the safety and wellbeing of children that visit or engage with us. Read our Child Safety Policy.
Meet the speakers
Ray “Reizor” Cox is a disabled, queer, genderfluid/trans artist of many crafts and mediums. These include: wood, metal, cloth, and words both spoken and scribbled. Currently she splits her time between writing revolutionary sci-fi tabletop games and crafting utopian space poetry.
Reizor has an extensive catalogue of self published tabletop games, and her work was showcased at SXSW Sydney and Alt Games. She got her start in game design while producing the RPG podcast [insert quest here].
She also devotes much of her spare time to activism and advocacy both within the gaming community and her home town Muloobinba (Newcastle).
Georgina de Manning is the director at Winter Schloss Studios, and the sole developer of the vampiric visual novel Night Shift: 1999 which was funded through Screen Australia’s Emerging Gamemakers Fund, marking her entry into the games industry from the fine arts.
From the John Olsen Prize for Drawing to RMIT’s Vice-Chancellor’s List for Academic Excellence, she has a storied history with experimental media that has garnered institutional recognition.
Bringing a unique perspective from both worlds, she approaches game design with an art first approach and creates stories that speak just as much through their mechanics as they do their designs.
Gregory Louden is the Australian Creative Director of SAROS working at PlayStation Studio’s Housemarque in Helsinki, Finland.
He began his career in feature animation and visual effects, contributing to films such as Legend of the Guardians, Sucker Punch, Happy Feet 2, Prometheus, World War Z and was part of the Academy Award, VES, and BAFTA winning VFX team on Gravity.
Transitioning from visual effects, Gregory entered the games industry at Remedy Entertainment in Finland, where he worked as a Level Designer and Narrative Designer on Quantum Break and the early days of Control.
He also led the design and story on Downward Spiral: Horus Station at 3rd Eye Studios before co-founding Convict Games and creating the Australian independent story games STONE and BURN.
Currently, Gregory works as Creative Director at Housemarque and recently directed PlayStation Studios’ critically acclaimed, SAROS. Previously, he was the Narrative and Cinematic Director on the Game Award, DICE, and BAFTA winning, Returnal.
Sam Murrandah is a proud Gundungurra game developer based in Sydney, Australia on Darug Land.
He is the founder of 26W Studios, an independent studio focused on making game development more transparent and sharing the realities behind creating games.
With a Bachelor of Business from UTS and a history in website development, Rohan pivoted to indie game development in 2019.
His first published game Swoopy Boi (2020) was downloaded over 30,000 times on iOS and Android in its first week, hitting Australia's Top 30 and Top 10 charts on the respective stores.
Rohan is currently working full-time on his second commercial release, Doggy Don't Care.
Alex Ocias makes interactive toys for web browsers, exploring how touchscreens can offer a warm, personal and engaging interface.
His work often involves creative simulations that evaporate the screen, allowing for imaginative interactions between the player and the game.
In over 15 years of making experimental videogames, his award-winning work has been exhibited internationally, and is studied in game design courses globally.
Evan is a game designer, director and software engineer, and one half of Tempo Lab Games.
He is responsible for conceiving indie rhythm title Bits & Bops, and transforming it from an early prototype into a complete and polished video game. He is a programmer and perfectionist, with over a decade of professional experience making computers do what they're told.
Evan enjoys flexing his incredible programming skills by building cutting edge engines and tools.
Rose is the other half of Tempo Lab Games. She is a multi-talented artist whose illustrations, animation, designs and art direction bring Bits & Bops’ characters and environments to life.
Her work appears in Rise of the TMNT (Nickelodeon), Moon Girl & Devil Dinosaur (Marvel), The Legend of Aang: The Last Airbender (Paramount), and the popular Sydney-made indie game Boomerang Fu (Cranky Watermelon).
Rose is interested in learning about the natural world and pursuing creative problem solving as a way of life.
Attending this event
Venue information
Our foyers will be open 90 minutes pre-show for Concert Hall and Joan Sutherland Theatre performances, and two hours pre-show for Western Foyer venue performances. Refreshments will be available for purchase from our theatre bars.
All Sydney Opera House foyers are pram accessible, with lifts to the main and western foyers. The public lift to all foyers is accessible from the corridor near the escalators on the Lower Concourse and also in the Western Foyer via the corridor on the Ground Level (at the top of the escalators). Pram parking will be available outside the theatres in the Western Foyer.
Getting here
The Sydney Opera House Car Park, operated by Wilson Parking, is open and available to use. Wilson Parking offer discounted parking if you book ahead. Please see the Wilson Parking website for details.
Please check the Transport NSW website for the latest advice and information on travel. You can catch public transport (bus, train, ferry) to Circular Quay and enjoy a 7-10 minute walk to the Opera House.
Frequently asked questions
Ticket purchases and collection at our Box Office is discouraged and eTicket or postal delivery methods should be used, wherever possible. However, if you are collecting your tickets from the Box Office, we recommend doing this at least 60 minutes before the event starts. If you have already received your tickets, the venue doors will be open 45 minutes pre-show for Joan Sutherland Theatre performances, and 30 minutes pre-show for Western Foyer venue performances. Please take your seats as soon as you arrive.
If you are late, we will seat you as soon as we can and, where possible, in your allocated seat. However, to reduce movement in the venue as well as minimise disruption to the performance and other patrons, ticketholders may be seated in an allocated latecomer’s seat. Please be aware that some events have lock-out periods. In these cases, latecomers will be admitted at a suitable break in the performance. On occasions, this may not be until the interval, or at all where there is no interval.
Details of our right to refuse admission can be found in our General Terms and Conditions for Tickets and Events.
In accordance with our venue security procedures, Opera House security will be scanning and checking bags under the Monumental Stairs, prior to entering the building. Bags will be scanned by an x-ray machine, and staff will wear appropriate personal protective equipment (PPE) when handling your belongings, such as gloves. Cloaking facilities will be open 60 minutes pre-show for Concert Hall and Joan Sutherland Theatre performances, and 60 minutes pre-show for Western Foyer venue performances. However it is strongly encouraged that you travel lightly to minimise contact and queuing. Any bags larger than an A4 piece of paper will need to be checked into the Cloak Room.
The authorised agency for this event is the Sydney Opera House.
Only tickets purchased by authorised agencies should be considered reliable. If you purchase tickets from a non-authorised agency such as Ticketmaster Resale, Viagogo, Ticketbis, eBay, Gumtree, Tickets Australia or any other unauthorised seller, you risk that these tickets are fake, void or have previously been cancelled. Resale restriction applies. For more details, please refer to our General Terms and Conditions for Tickets and Attendance at Events.
Please contact Box Office on +61 2 9250 7777 as soon as possible to advise if you can no longer attend.
Foyers will be open 90 minutes pre-show for Concert Hall and Joan Sutherland Theatre performances, and two hours pre-show for Western Foyer venue performances. Refreshments will be available for purchase from our theatre bars.
The venue doors will be open 45 minutes pre-show for Concert Hall and Joan Sutherland Theatre performances, and 30 minutes pre-show for Western Foyer venue performances.
Please bring a credit or debit card for any on site purchases to enable contactless payment. You’re welcome to bring your own water bottle but no other food and drinks are permitted inside our venues.
The health, safety and wellbeing of everyone at the Sydney Opera House is our top priority. In line with this commitment, the Opera House became a smoke-free site in January 2022. Read our Smoke-free Environment Policy.
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Location and access
Studio
The Studio is located in the north-western corner of Sydney Opera House, best accessed through the Western Foyers.